Baumi dota 2 sniper build
Baumi dota 2 sniper build
ROLE
Ranged – Carry
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 454 | 906 | 1,609 | SIGHT RANGE | 1800 / 1000 |
| MANA | 195 | 668 | 1,266 | ATTACK RANGE | 550 |
| DAMAGE | 36-42 | 77-83 | 126-132 | MISSILE SPEED | 3000 |
| ARMOR | 2 | 8 | 14 |
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 15.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 12 / 24 / 36 / 48 | MOVEMENT SPEED: 15% / 20% / 25% / 30% |
| RADIUS: 360 | DURATION: 9 |
Decent slower and AoE damage. But, this skill is easy to dodge, the eney just needs to walks a little and then he will save from this skill.
| ABILITY: PASSIVE | DAMAGE: PHYSICAL |
| DAMAGE: 15 / 40 / 65 / 90 | CHANCE: 40% |
This is a very good skill for a carry because it gives a decent damage and mini stuns. Mini stuns will cancel teleport from enemies.
This skill will become more deadly the longer the game become.
| ABILITY: PASSIVE | BONUS RANGE: 75 / 150 / 225 / 300 |
This will make you can shoot enemies from a very long range. On maximum range, this skill will makes tower can’t attack you because you are too far from the tower attack range.
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range, and mini-stuns the target.
| MANA COST: 175 / 275 / 375 | COOLDOWN: 20.0 / 15.0 / 10.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 355 / 505 / 655 |
| RANGE: 2000 / 2500 / 3000 |
Level 1: Headshot
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
STRATEGY
Early Game
You should try to lasthits every creeps. Denying is not your priority. This is a carry’s job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don’t forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Mid Game
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can’t hit you because you attack range is long.
Late Game
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute – Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Why Power Threads? It gives you attack speed, thats what you need, attack speed and damages.
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
| Passive: Aquila Aura – Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
Why Ring of Aquila? It gives you mana regen. You need mana regen to morph, to escape in dangerous situation. This items also gives damage and stats.
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore

