Blood seeker dota 2 wiki

Bloodseeker
| Bloodseeker |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
680 |
1 420 |
1 960 |
| Regen. de vida |
0 |
2,4 |
6,18 |
8,88 |
| Resis. mágica |
25% |
26,44% |
28,71% |
30,33% |
| Mana |
75 |
291 |
567 |
771 |
| Regen. de mana |
0 |
0,9 |
2,09 |
2,94 |
| Amp. mágica |
0% |
1,26% |
2,93% |
4,12% |
| Armadura |
1 |
4,84 |
11,78 |
16,74 |
| Atq / Seg |
0,59 |
0,73 |
0,98 |
1,17 |
| Amp. de mov. |
0% |
1,2% |
3,37% |
4,92% |
| Dano |
33‒39 |
57‒63 |
100‒106 |
131‒137 |
|
| Velocidade de movimento |
300 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,5 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
150 |
| Velocidade de projétil |
Instantânea |
| Animação de ataque |
0,43 + 0,74 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Padrão |
|
Strygwyr, o Bloodseeker, é um herói de Agilidade com ataque corpo a corpo.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Does not amplify outgoing damage when it has the no-reflection flag.
- The heal is based on the dying unit’s maximum health, and not on the health of the unit that gets healed.
- Fúria por Sangue não cura ao matar ilusões, Duplicatas Tempestuosas , Roshan , sentinelas ou estruturas.
- Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
- Suic >Minas de Proximidade , Sentinela da Morte ).
- Successive casts with different levels on a same target only refresh the duration, but do not update the damage amplification and heal percentage.
- The disable help function prevents an allied Bloodseeker from casting this ability on you.
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the 2,6-second delay.
- Bloodrite first applies the damage, then the debuff.
- With max level Fúria por Sangue on Bloodseeker, Blood Rite deals 156,25/218,75/281,25/343,75 ( 250/312,5/375/437,5) damage (before reductions).
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 195,3125/273,4375/351,5625/429,6875 ( 312,5/390,625/468,75/546,875) damage (before reductions).
- Choosing the damage upgrading talent immediately upgrades all of Bloodseeker’s currently active Blood Rite casts when chosen during the delay.
- Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.
- Learning Thirst removes the movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0,6/0,9/1,2/1,5 attack speed and 0,24%/0,48%/0,72%/0,96% ( 0,6%/0,84%/1,08%/1,32%) movement speed for each percent of missing health between 75% and 25%.
- However, since the HUD does not show decimals, attack speed increases by 1 for every missing 1.67%/1.11%/0.83%/0.67% health, and movement speed by 1% for every missing 4.17%/2.08%/1.39%/1.04% ( 1.67%/1.19%/0.93%/0.76%) health.
- When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions, but is triggered by hero clones.
- Is not triggered by h >Égide do Imortal or Reencarnação .
- The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
- This is how much attack speed and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 30/45/60/75 attack speed and 12%/24%/36%/48% ( 30%/42%/54%/66%) movement speed
- 2 Heroes: 60/90/120/150 attack speed and 24%/48%/72%/96% ( 60%/84%/108%/132%) movement speed
- 3 Heroes: 90/135/180/225 attack speed and 36%/72%/108%/144% ( 90%/126%/162%/198%) movement speed
- 4 Heroes: 120/180/240/300 attack speed and 48%/96%/144%/192% ( 120%/168%/216%/264%) movement speed
- 5 Heroes: 150/225/300/375 attack speed and 60%/120%/180%/240% ( 150%/210%/270%/330%) movement speed