Dota 2 autocast ability first pasadena

Dota 2 autocast ability first pasadena

Dota 2 autocast ability first pasadena

How to bind multiple actions to a single key?

However, no matter what I try, I can only ever set one ability toggle to the SPACE key. If anybody could give me some pointers on how to go about binding it to multiple actions I would greatly appreciate it.

As a side issue, I’ve noticed in a few bot games that I will occasionally skip the waiting after hero selection. By which I mean, after I pick my hero, I am immediately taken to my fountain and I can buy items, allocate skill points, move around, etc. Most of the time though, I am forced to sit and wait for the bots to finish their picks before I’m able to do any of those things. Is there a way to always skip the waiting? If not, why does it happen at random intervals?

You can get software that does it but its against the tac of valve (I think blizz also has this rule) and most games for that matter.

Its kinda cheating dont you think? (aggregating several actions into 1 can only be bad for a game)
That would be like having an awp switch script so you can reload and move faster / noscope .

to toggle abilities on and off hold alt and hit their hot key (qwert by default iirc)

For items I use zxcvbg

90% sure that won’t work. Ctrl/shift/alt should be the only modifiers the game notices by default. For items I use 1,2,3,`,mouse button 4 and space. I use f1-4 for camera hotkeys and control groups.
Alt takes a bit of getting used to but if you keep at it you should be fine in no time.

you dont, its called hax

You can get software that does it but its against the tac of valve (I think blizz also has this rule) and most games for that matter.

Its kinda cheating dont you think? (aggregating several actions into 1 can only be bad for a game)
That would be like having an awp switch script so you can reload and move faster / noscope .

to toggle abilities on and off hold alt and hit their hot key (qwert by default iirc)
you dont, its called hax

You can get software that does it but its against the tac of valve (I think blizz also has this rule) and most games for that matter.

Its kinda cheating dont you think? (aggregating several actions into 1 can only be bad for a game)
That would be like having an awp switch script so you can reload and move faster / noscope .

to toggle abilities on and off hold alt and hit their hot key (qwert by default iirc)

Mr. Tortoise, he’s not saying multiple actions with one keybinding. He’s saying multiple abilities on one key

i have my slots bound to zxcvbn

altho not often i have more than 4 active slots so its not often a problem.

Anyway to do what he wants . ie bind one key that usually uses q to space and another ability that uses w to space youd need hax . just checed and yes, frost arrows and burning whatever are not on the same key by default. Thats why i went down the hax route as youd need to tell soemthing to remap keys that is external to dota

You can actually bind multiple commands to a single key by putting keybinds in your. cfg files.

I’m just not sure what the exact console command is for toggle autocast.

On March 29 2012 04:06 MrTortoise wrote:
ahh well im illetirate then it seems

i have my slots bound to zxcvbn

altho not often i have more than 4 active slots so its not often a problem.

Anyway to do what he wants . ie bind one key that usually uses q to space and another ability that uses w to space youd need hax . just checed and yes, frost arrows and burning whatever are not on the same key by default. Thats why i went down the hax route as youd need to tell soemthing to remap keys that is external to dota

He could just change his key everytime he plays another hero.

And you can change this in the cfg for each hero in the game folder.

In dota you would use warkeys or similar to custom set the hotkeys as you would like. And itemhotkeys, e. g. ctrl a uses item slot 1 etc.

I use QWE(DC)R for skills and TYFGVB for items. At some point I’ll upgrade my mouse and change Y and B to mouse buttons.

On March 29 2012 05:05 Sindriss wrote:
Nothing hax against it, it is very common in dota1 and hon. In hon you just use qwer for abilities.

In dota you would use warkeys or similar to custom set the hotkeys as you would like. And itemhotkeys, e. g. ctrl a uses item slot 1 etc.

I was saying the 3rd party software is hax . not rebinding in game.

In wc3 you couldn’t rebind keys iirc hence the external software. A lot of other games would classify any piece of software that modified memory addresses as hacks.

Then you create a text document and add:

alias autocast_all “dota_ability_autocast 0; dota_ability_autocast 1; dota_ability_autocast 2; dota_ability_autocast 3; dota_ability_autocast 4; dota_ability_autocast 5”

bind “z” autocast_all

Replace “z” right after bind to whatever you want to bind it to. Then after that you need to change the name of the document to autoexec. cfg. You must change the extension of the file from txt to cfg so if you use windows7/vista you must enable changing extensions.

After that you can either type “exec autoexec” into console every time or you can add:

Do auto-cast abilities count as magic or physical damage?

Some heroes such as Clinkz or Outworld Devourer can use auto-cast abilities that add damage to your hero’s auto attack,

My question is: does this extra damage count as physical or magical damage?

For example, Clinkz’s Searing Arrows add 20 bonus damage at level 1. If your hero’s auto attack damage is 50, then are you doing 70 physical damage, or 50 physical damage and 20 magic damage?

Just want to know for the purposes of armour against people like this.

4 Answers 4

It does the damage type stated in the skill, regardless if it is an auto-cast ability or not. In your example, a Bone Fletcher with 50 base damage and Searing Arrows level 1 would do 70 physical damage per hit and an Obsidian Destroyer (Dota 1) with 100 base damage, 1000 mana left and level 4 Arcane Orb would do 100 physical damage and 90 pure damage.

Auto-casting does not change the damage type the ability inflicts. Also, there are some orb effects that have a little bit extra range when manually cast, such as Viper’s.

If you want to find out which damage type a skill does, hover your mouse over the skill and hold Alt. There should be stated in green which damage type it inflicts.

Further to TonySniper’s answer, if the attack is set to Auto-Cast, it will count as a normal right-click type attack, and thus be subject to drawing the aggro from towers and creeps. See http://dota2.gamepedia. Dota 2 autocast ability first pasadena com/Aggro for more details.

If the ability is not in Auto-Cast mode, and you manually cast it, it counts as a spell cast (but the damage type is not changed), this is important because casting spells will not draw creep or tower aggro. Using this mechanic, you could use say Viper or Drow Ranger to chase someone under and past their tower without drawing the aggro, provided you have a creep wave present attacking the tower and taking the tower’s attention. You can also use this to chase past the enemy creep wave while the creeps ignore you.

I think this is the mechanic that you might have been confused with in your question.

By “auto-cast”, i assume you’re referring to orb attacks (WC3 name) – each orb does damage as described on the description. Almost all do bonus magical / pure (and hence don’t contribute to base damage calcs like crit). Another interesting thing is how many different “instances” of damage do they count as – for things like TA’s refraction and tree armor.

So for armor, armor won’t save you from most of these. BKB’s will in almost all cases, especially ones like OD.

Is there any specific orb you want to know about?

Depends upon the ability. It has nothing to do with the auto or manual casting.

From your example, clinkz ‘searing arrows’ adds physical damage. And Outword destroyer’s ‘arcane orb’ is magical damage although pure.

It means it cannot bypass magical immunity but is a unit is not magical immune it deals pure damage. In ‘searing arrows’ case, magical immunity has no effect. Auto-casting and orb-walking have no effect what so ever in regards of the type of damage dealt.

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Dota 2 autocast ability first pasadena

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