Dota 2 best autoexec cfgaa

Dota 2 best autoexec cfgaa

Dota 2 best autoexec cfgaa

Dota 2 best autoexec cfgaa

Place the file in :
Steam\SteamApps\common\dota 2 beta\game\dota\cfg\autoexec. cfg

And modify the game_convars. vcfg file in the same directory so that it includes the line : “exec” “autoexec. cfg”

New file content of game_convars. vcfg :

“config”
<
“convars”
<
“cl_updaterate” “30”
“mat_motion_blur_enabled” “0”
“snd_foliage_db_loss” “0”
“exec” “autoexec. cfg”
>>

//////////////////////////////////////////
// CONSOLE SETTINGS – DON’T TOUCH
//////////////////////////////////////////
developer “1” // Enables developer mode
con_enable “1” // Enables the console
con_notifytime “20” // Sets the on-screen output messages to 6 seconds until fade-away
contimes “20” // Enables up to 14 lines of on-screen output messages
con_filter_text “##@@” // Filters out other console output (the string must be a character sequence which is unlikely to appear in the console)
con_filter_enable “1” // Enables filtering of console on-screen output

//////////////////////////////////////////
// MISC
//////////////////////////////////////////
dota_player_units_auto_attack “0” // Hero autoattack disabled (default 1)
dota_unit_fly_bonus_height “150” // Flying height of air units (Default 150)
dota_unit_allow_moveto_direction 1 // Allow ALT + Right click move
echo ” [

//////////////////////////////////////////
// MOUSE
//////////////////////////////////////////
dota_force_right_click_attack “1” // Rightclick deny (default 0)
dota_minimap_misclick_time “0.2” // Threshold delay to accept minimap clicks (default 0.2)
echo ” [

//////////////////////////////////////////
// SPELLS
//////////////////////////////////////////
dota_disable_range_finder “0” // Visual spell range indicator activated (default 1)
dota_ability_quick_cast “1” // Doubletapping to selfcast
echo ” [

//////////////////////////////////////////
// CAMERA
//////////////////////////////////////////
dota_camera_accelerate “30” // Decelerating map scroll (50 = insta stop, 1 = smooth slowdown, vanilla DotA would be 50)
dota_camera_speed “2500” // Scrolling speed (vanilla DotA-like is 6500, default 3000)
dota_camera_disable_zoom “1” // Disables mousewheel zoom (default 1)
dota_reset_camera_on_spawn “0” // Center screen on hero after respawn (Default 1)
echo ” [

//////////////////////////////////////////
// HEALTH BAR
//////////////////////////////////////////
dota_hud_healthbar_hoveroutline_alpha “230” // Mouse hover outline brightness on healthbars (default 200)
dota_always_show_player_names “0” // Always show player names
dota_hud_healthbar_number “1” // Health number above the lifebar on (default 1)
dota_health_per_vertical_marker “250” // Health segmenting in the lifebar (default 250)
dota_health_marker_major_alpha “220” // Opacity major healthbar div >dota_health_marker_minor_alpha “128” // Opacity minor healthbar div >echo ” [

//////////////////////////////////////////
// PAIN EFFECTS
//////////////////////////////////////////
//Fade time on visual effects on doing or receiving damage reduced to half duration
dota_health_hurt_decay_time_max “0.4” // (Default 0.8)
dota_health_hurt_decay_time_min “0.2” // (Default 0.3)
dota_health_hurt_delay “0.1” // (Default 0.1)
dota_pain_decay “0.4” // (Default 0.8)
dota_pain_factor “3” // (Default 3)
dota_pain_fade_rate “3” // (Default 3)
dota_pain_multiplier “0.8” // (Default 0.8)
echo ” [

>] Pain effects settings”

//////////////////////////////////////////
// GRAPHICS & PERFORMANCE
//////////////////////////////////////////
fps_max 60 // Max FPS for client to render (Default 120)
//mat_vsync “1” // VSYNC on/off (0 Disables, 1 Enables)
//mat_triplebuffered “0” // Enable with vsync if fps is less than 60 (0 Disables, 1 Enables)
engine_no_focus_sleep “1” // Run Dota 2 at full fps when tabbed out (Default 1)
//cl_globallight_shadow_mode 0/1/2 (low to high)

// Bermuda’s Multicore Settings //
//r_threaded_shadow_clip 1
//r_queued_decals 1
//r_queued_post_processing 1
//mat_queue_mode 2
//cl_threaded_bone_setup 1
//cl_threaded_init 1
//snd_mix_async 1

sv_forcepreload 1 // Default : 0 // Optimal : 1 // Theoretically, this command forces game server to preload the assets for you. May cause longer initial loading, but faster loading after a single game.

>] Graphics & Perf settings”

//////////////////////////////////////////
// HUD EFFECTS
//////////////////////////////////////////
dota_hud_flip 0 // Flip the interface left-right
dota_screen_shake “0” // Screen shake on certain spell effects (default 1)
echo ” [

//////////////////////////////////////////
// NETGRAPH
//////////////////////////////////////////
net_graphheight 64 // Height
//net_graphinsetbottom 437 // Position from bottom
net_graphinsetbottom 400
//net_graphinsetleft 0 // Position from left
net_graphinsetright -60
net_graphpos 1 // Position the graph
net_graphproportionalfont 0 // Adapt font proportions
net_graphtext 1 // Show netgraph
alias “showgraph” “showgraph_off” // DON’T TOUCH THIS
alias “showgraph_on” “net_graph 1; alias showgraph showgraph_off” // DON’T TOUCH THIS
alias “showgraph_off” “net_graph 0; alias showgraph showgraph_on” // DON’T TOUCH THIS
echo ” [

//////////////////////////////////////////
// CHATWHEELS from http://chudooder. github. io/dota2chatwheel
//////////////////////////////////////////
alias chat0 “chat_wheel_phrase_0 32;chat_wheel_phrase_1 33;chat_wheel_phrase_2 31;chat_wheel_phrase_3 2;chat_wheel_phrase_4 16;chat_wheel_phrase_5 15;chat_wheel_phrase_6 17;chat_wheel_phrase_7 12;”
alias chat1 “chat_wheel_phrase_0 76;chat_wheel_phrase_1 61;chat_wheel_phrase_2 62;chat_wheel_phrase_3 63;chat_wheel_phrase_4 68;chat_wheel_phrase_5 64;chat_wheel_phrase_6 70;chat_wheel_phrase_7 79;”
echo ” [

//////////////////////////////////////////
// NETCODE(Advanced User Only)
//////////////////////////////////////////
// Altough the lerp value will probably blink red/yellowish in your netgraph, tests have shown that this is likely the most responsive setup possible.
///cl_interp “0.055” // Interpolate object positions starting this many seconds in past (Default 0.055, Min 0.033)
///cl_interp_ratio “1” // Multiplies final result of cl_interp (Default 2)
cl_smoothtime “0” // When errors occur smooth display over X time, 0 Disables (Default 0.1)
///cl_smooth “1” // Smooth view/eye origin after prediction errors.
///rate “80000” // Total amount of bandwidth Dota 2 may use (Default 80000)
///cl_updaterate “30” // Amount of updates recieved from server per second (Default 30, Max 30)
///cl_cmdrate “30” // Amount of updates sent to server per second (Default 30, Max 30)
echo ” [

////// SCRIPT : RUNE TOP/BOT HOTKEY
alias “center_hero” “dota_select_all

Dota 2 best autoexec cfgaa

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