Dota 2 ddz brewmaster school
Dota 2 ddz brewmaster school
Hi there!
So I recently started playing Dota and feel that it’s an extremely deep game to master.
So far I have tried a couple of heroes, mostly played Bot-games to get a better grip on them before I venture into a public game. I find i tessential to at least know the basics of a hero before I join a match where others rely on me doing my job. But I find Brewmaster a bit hard to play so far, and therefore I ask for guidance.
I’ve googled and found a couple of Brewmaster guides, but most of the ones that has been rated are also 1-2 years old, and I have no idea how good these are todays after patches and changes. So what I would like is for you guys out there who knows how to play this hero to point me in the right direction for a good guide. I know that what items to use often changes from game to game, but seeing as I’m still new to the game I need something to stand on. How to spec, what items are must buy, some advice on how to play him in general and so on. I would also like to get tips and tricks for Brewmaster, stuff that I should always keep in mind, small things that can mess it up for the enemies etc. Please do share your wisdom, so that I can be all that I can be as old Panda. Dota 2 ddz brewmaster school 🙂
So give me what you have, share all your nastly little secrets and help a newbie out! Thanks!
Link me those Guides 🙂 I can try correct some of em.
First tip: DON’T play Brewmaster if you’re just starting out. His ultimate requires a LOT of fidelity to be effective. You’ll want to practise micromanagement on another hero first.
Link me those Guides 🙂 I can try correct some of em.
First tip: DON’T play Brewmaster if you’re just starting out. His ultimate requires a LOT of fidelity to be effective. You’ll want to practise micromanagement on another hero first.
Yes, I’ve noticed that the ulti is a little tricky. Using Earth for stuns(and an extra clap with Scepter), Storm for Whirlwind and disabling buffs/debuffs. But for each time I use it I feel I’m getting more and more comfortable and Brewmaster feels like he could be really fun and turn a fight around entierly if I can only learn to play him correctly. But it will take some trial and error no doubt. What hero would you suggest otherwise that uses micro? I’ve played Sven, Spirit Breaker and Shadow Shaman before him. Tried Dragon Knight and Jakiro but didn’t really fancy them.
Isn’t Meepo harder than Brewmaster on the micro-part? Seeing as The Milkman Conspiracy recommended to learn micro on another hero, I thought those guys were harder.
I forgot to mention that in my earlier post, but this is the guide I’ve actually followed, what are your thoughts on that one in comparison to others? http://www. dotafire. com/dota-2/guide/some-idiots-guide-to-brewmaster-8393
Just played a game against bots and it went pretty nice. Getting more and more hang on the spirits.
First tip: DON’T play Brewmaster if you’re just starting out. His ultimate requires a LOT of fidelity to be effective. You’ll want to practise micromanagement on another hero first.
Yes, I’ve noticed that the ulti is a little tricky. Using Earth for stuns(and an extra clap with Scepter), Storm for Whirlwind and disabling buffs/debuffs. But for each time I use it I feel I’m getting more and more comfortable and Brewmaster feels like he could be really fun and turn a fight around entierly if I can only learn to play him correctly. But it will take some trial and error no doubt. What hero would you suggest otherwise that uses micro? I’ve played Sven, Spirit Breaker and Shadow Shaman before him. Tried Dragon Knight and Jakiro but didn’t really fancy them.
Um, last I checked none of those heroes required micromanagement, which is when you’re trying to control multiple units and their abilities at once.
Warlocks’s a good starter since his ultimate summons a golem (or four), but they don’t have any active abilites other than “point and we’ll punch” so all you have to do is make sure they’re focussing the right targets and move them around when they can’t see anything to punch.
Illusion heroes like Phantom Lancer may also be good since the illusions are more available, they also are only able to autoattack and it doesn’t really matter if the illusion die too much.
Alternatively you can just buy a Helm of the Dominator or a Necronomicon on pretty much any hero it’s viable on, and start either converting jungle creeps or summoning imps to practice controlling.
Basically you want to focus on first controlling minions and illusions that don’t get more complicated than “point and say kill” before moving onto more complicated things.

