Dota 2 monster kill sound download
Tusk/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
- Pre attack sound plays during the attack animation.
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Impact sounds play when the attack successfully hits a target.
- Link▶️ Main impact 1 (50% vol)
- Link▶️ Main impact 2 (50% vol)
- Link▶️ Main impact 3 (50% vol)
Movement [ edit ]
- Play on each step while moving. Consists of one footstep and one foley sound per step.
- Link▶️ Footstep 1 (30%-60% vol)
- Link▶️ Footstep 2 (30%-60% vol)
- Link▶️ Footstep 3 (30%-60% vol)
- Link▶️ Footstep 4 (30%-60% vol)
- Link▶️ Footstep 5 (30%-60% vol)
- Link▶️ Footstep 6 (30%-60% vol)
- Link▶️ Footstep 7 (30%-60% vol)
- Link▶️ foley 1 (20%-60% vol)
- Link▶️ foley 2 (20%-60% vol)
- Link▶️ foley 3 (20%-60% vol)
- Link▶️ foley 4 (20%-60% vol)
- Link▶️ foley 5 (20%-60% vol)
- Link▶️ foley 6 (20%-60% vol)
- Link▶️ foley 7 (20%-60% vol)
Abilities [ edit ]
Ice Shards [ edit ]
- Link▶️ Cast sound plays on Tusk upon cast (70% vol).
- Link▶️ Projectile sound plays on the projectile while it travels.
- Link▶️ Impact sound plays when the shards are released.
- Link▶️ Full sound example.
- One of these play together with the default sound as an overlay (70% vol).
- Link▶️ Cast overlay 1
- Link▶️ Cast overlay 2
- Link▶️ Cast overlay 3
- Link▶️ Full sound example.
Snowball [ edit ]
- Link▶️ Cast sound plays on Tusk upon cast (70% vol).
- Link▶️ Loop sound plays on the Snowball, starting at the moment it is created and lasting until it crumbles.
- Link▶️ Ally sound plays on allies whenever they enter the Snowball.
- Link▶️ Impact sound plays on each enemy unit stunned by the Snowball
- Hit sounds play on each enemy unit stunned by the Snowball (100% vol when hitting heroes, 50% vol when hitting non-heroes).
- Link▶️ Hit 1
- Link▶️ Hit 2
- Has no sound effect for launching the Snowball.
- Link▶️ Full sound example with no secondary enemies hit.
Frozen Sigil [ edit ]
- Link▶️ Cast sound plays on Tusk upon cast.
- Link▶️ Loop sound plays and follows the sigil the moment it was created, until expiring or destroyed (60% vol).
- Link▶️ Full sound example.
Walrus Punch [ edit ]
- Link▶️ Cast sound plays on Tusk during the attack animation when the buff is placed, together with his regular preattack sounds (70% vol).
- Link▶️ Hit sound plays as an extra attack impact layer on Tusk upon successfully punching a unit.
- Link▶️ Land sound plays when the punched units hits the ground.
- Link▶️ Full sound example.
Other [ edit ]
- Link▶️ Plays on Tusk upon taunt begin.
- Link▶️ Together with animation sounds.

