Dota 2 shadow blade heroes
Kalldetha, the Shadow Blade
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Kalldetha, the Shadow
Mages are often treated with respect, for they spend many years learning their few spells. Often, they sacrifice their lives in the pursuit of knowledge; and to wield the power to bypass natural law is no small feat.
Yet it is not always so. In the city of Hasdin, magic is feared, and mages forced into the lawless underground that seeps into the city’s every pore. Kalldetha is one such mage; though he knows but one spell, it aids him more than the masters of two or three. For Kalldetha does not study magic to the exclusion of all else. He combines it with his trade to surpass all who might otherwise rival him.
And what greater purpose might one have than to be the harbinger of death?
Stats
Health: 500 at 1, 1400 at 25
Mana: 288 at 1, 1008 at 25
Damage: 62-76 at 1, 122-136 at 25
Primary Attribute: Intelligence
Strength: 19 + 1.8
Agility: 27 + 2.6
Intelligence: 24 + 2.4
Armor: 3
Attack Range: 150 (Melee)
Speed: 330
BAT: 1.55
Abilities
Q-All around you
Kalldetha blinks behind the target, makes a single instant attack against them, and then blinks the secondary distance in a vector-targeted direction. Kalldetha is uncontrollable and has 100% status resistance during the attack.
Cast range: 400/500/600/700
Cast point: 0.55
Secondary distance: 450
Mana: 100
Cooldown: 11/10/9/8
None can escape a blade that slips through the shadows.
W-Potion of the Night
Throws a potion at 550 speed at target location. When it reaches that location or hits a unit, all enemies in a 350 radius have their vision reduced to 200 for 2/2.5/3/3.5 seconds. They also cannot see through the eyes of their allies for the duration. If the potion hits a unit, that unit also takes 150/200/250/300 magical damage.
Cast range: 1000
Mana: 100
Cooldown: 23
Kalldetha does not hesitate to use the devices of lesser men for his own aims.
E-Pluck
Marks the target for 3 seconds and changes this ability to Plop. After 3 seconds or when Plop is used, it reverts. Levels with Plop.
Cast Range: 150
Cooldown: 20
Kalldetha has made so many portals that it takes him but an instant to prepare another.
E-Plop
Teleports the marked unit into the air at target location, where they fall for 1 second and then take damage. The target area must be no more than 600 units from the marked unit.
Cast range: 300/400/500/600
Damage: 100/130/160/190
Mana: 100/125/150/175
Perpetual motion devices may not be supported.
R-Measured Cut
When an enemy, if alone, could not see Kalldetha, it gains a buff that lingers for 2 seconds. When he attacks an enemy with this buff, it and all enemies that can see it lose the buff; the unit being attacked takes significantly increased damage without the full protection of its armor.
Damage: 125/250/375
“Physical damage resistance” reduction: 25%
An opponent cannot defend from a threat it cannot see.
D-Fade into Shadow
Kalldetha and all visual effects he might produce are immune to detection from target unit for 2 seconds. There is no indication of Kalldetha’s whereabouts (unlike Shadow Dance ). For the duration, the target is untargetable for Kalldetha. Dota 2 shadow blade heroes Can be purged.
Available only with Aghanim’s Scepter .
Cooldown: 30
There is a reason the name Kalldetha is spoken often in whispers.
Talents
Level 10: +200 Potion speed / +80 Measured Cut damage
Level 15: +200 All Around You Secondary Distance / All around you reduces targets vision to 350 for 1 second after second blink
Level 20: Measured Cut +3 seconds buff on enemies / +250 potion damage
Level 25: Measured Cut +50% resistance reduction / +6 second Potion of the Night duration
“He who fights with monsters should look to it that he himself does not become a monster. when you gaze into the abyss the abyss also gazes into you.” – Friedrich Nietzsche
Notable (5)
Posts: 104
View My Blog
I’ve finished this. Sorry for the bump but I feel a lot of people might miss it otherwise and I had very little finished before.
Any feedback, suggestions, or opinions are, as always, most unwelcome.
/sarcasm
“He who fights with monsters should look to it that he himself does not become a monster. when you gaze into the abyss the abyss also gazes into you.” – Friedrich Nietzsche
Notable (5)
Posts: 104
View My Blog
Is it really finished? You excluded the hero’s stats. For me, stats defines the hero just as much as their abilities. The least you can provide are base attributes and stat gained per level. Now that I thought about it, what’s his primary attribute? The ‘mage’ in the lore made me subconsciously assume ‘intelligence’, but there’s nothing explicitly mentioned. And his abilities seems to cross that of an agility hero.
I would also prefer if there’s also an attack type (ranged/melee) and base movespeed listed as well. Armor and base attack damage are less preferred but just as welcome.
I’m going to assume the hero is an intelligence melee hero.
Q seems to be a definitive hit and run spell. But another information missing is how long will Kalldetha keep attacking the target before blinking away. Again, without knowing his base stats, how can I tell how much right click damage can he deal per cast? And how well can he survive if that target fights back?
Potion of the night seems like the vanilla spell every hero should have. Seems underwhelming given it’s cooldown. Like, maybe give it a 10s CD? I feel 200 AoE is too small, Slardar’s crush is 350, but you might as well intended it.
Pluck and Plop reminds me of my Hexius’ Eucl > Blink Dagger and Shadow Blade is purchased, it becomes too much of a displacing ability with extremely high reliability. Invi in, Pluck, Blink out, then Plop it on your team! A full 1800+ enemy displacement! My Hexius solved this overpowered-ness by requiring an Aghanim’s Scepter to target heroes and by only giving a maximum displacement of 800 units (enemy. 1600 for allies) from the cast location.
You said in the ultimate, “When enemies cannot see Kalldetha, they gain a buff”. However, doesn’t when one enemy can’t see him, every enemy can’t see him? Can we just rephrase it this way? :
“Once Kalldetha slips out of enemy vision, he gets a buff granting him bonus damage and ability to pierce 50% of armor to his next attack. Buff has a 3/4/5 seconds linger grace period.
Is this a passive? This is hax if it’s a passive!
Kalldetha, the Shadow Blade
Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.
Kalldetha, the Shadow
Mages are often treated with respect, for they spend many years learning their few spells. Often, they sacrifice their lives in the pursuit of knowledge; and to wield the power to bypass natural law is no small feat.
Yet it is not always so. In the city of Hasdin, magic is feared, and mages forced into the lawless underground that seeps into the city’s every pore. Kalldetha is one such mage; though he knows but one spell, it aids him more than the masters of two or three. For Kalldetha does not study magic to the exclusion of all else. He combines it with his trade to surpass all who might otherwise rival him.
And what greater purpose might one have than to be the harbinger of death?
Stats
Health: 500 at 1, 1400 at 25
Mana: 288 at 1, 1008 at 25
Damage: 62-76 at 1, 122-136 at 25
Primary Attribute: Intelligence
Strength: 19 + 1.8
Agility: 27 + 2.6
Intelligence: 24 + 2.4
Armor: 3
Attack Range: 150 (Melee)
Speed: 330
BAT: 1.55
Abilities
Q-All around you
Kalldetha blinks behind the target, makes a single instant attack against them, and then blinks the secondary distance in a vector-targeted direction. Kalldetha is uncontrollable and has 100% status resistance during the attack.
Cast range: 400/500/600/700
Cast point: 0.55
Secondary distance: 450
Mana: 100
Cooldown: 11/10/9/8
None can escape a blade that slips through the shadows.
W-Potion of the Night
Throws a potion at 550 speed at target location. When it reaches that location or hits a unit, all enemies in a 350 radius have their vision reduced to 200 for 2/2.5/3/3.5 seconds. They also cannot see through the eyes of their allies for the duration. If the potion hits a unit, that unit also takes 150/200/250/300 magical damage.
Cast range: 1000
Mana: 100
Cooldown: 23
Kalldetha does not hesitate to use the devices of lesser men for his own aims.
E-Pluck
Marks the target for 3 seconds and changes this ability to Plop. After 3 seconds or when Plop is used, it reverts. Levels with Plop.
Cast Range: 150
Cooldown: 20
Kalldetha has made so many portals that it takes him but an instant to prepare another.
E-Plop
Teleports the marked unit into the air at target location, where they fall for 1 second and then take damage. The target area must be no more than 600 units from the marked unit.
Cast range: 300/400/500/600
Damage: 100/130/160/190
Mana: 100/125/150/175
Perpetual motion devices may not be supported.
R-Measured Cut
When an enemy, if alone, could not see Kalldetha, it gains a buff that lingers for 2 seconds. When he attacks an enemy with this buff, it and all enemies that can see it lose the buff; the unit being attacked takes significantly increased damage without the full protection of its armor.
Damage: 125/250/375
“Physical damage resistance” reduction: 25%
An opponent cannot defend from a threat it cannot see.
D-Fade into Shadow
Kalldetha and all visual effects he might produce are immune to detection from target unit for 2 seconds. There is no indication of Kalldetha’s whereabouts (unlike Shadow Dance ). For the duration, the target is untargetable for Kalldetha. Dota 2 shadow blade heroes Can be purged.
Available only with Aghanim’s Scepter .
Cooldown: 30
There is a reason the name Kalldetha is spoken often in whispers.
Talents
Level 10: +200 Potion speed / +80 Measured Cut damage
Level 15: +200 All Around You Secondary Distance / All around you reduces targets vision to 350 for 1 second after second blink
Level 20: Measured Cut +3 seconds buff on enemies / +250 potion damage
Level 25: Measured Cut +50% resistance reduction / +6 second Potion of the Night duration
“He who fights with monsters should look to it that he himself does not become a monster. when you gaze into the abyss the abyss also gazes into you.” – Friedrich Nietzsche
Notable (5)
Posts: 104
View My Blog
I’ve finished this. Sorry for the bump but I feel a lot of people might miss it otherwise and I had very little finished before.
Any feedback, suggestions, or opinions are, as always, most unwelcome.
/sarcasm
“He who fights with monsters should look to it that he himself does not become a monster. when you gaze into the abyss the abyss also gazes into you.” – Friedrich Nietzsche
Notable (5)
Posts: 104
View My Blog
Is it really finished? You excluded the hero’s stats. For me, stats defines the hero just as much as their abilities. The least you can provide are base attributes and stat gained per level. Now that I thought about it, what’s his primary attribute? The ‘mage’ in the lore made me subconsciously assume ‘intelligence’, but there’s nothing explicitly mentioned. And his abilities seems to cross that of an agility hero.
I would also prefer if there’s also an attack type (ranged/melee) and base movespeed listed as well. Armor and base attack damage are less preferred but just as welcome.
I’m going to assume the hero is an intelligence melee hero.
Q seems to be a definitive hit and run spell. But another information missing is how long will Kalldetha keep attacking the target before blinking away. Again, without knowing his base stats, how can I tell how much right click damage can he deal per cast? And how well can he survive if that target fights back?
Potion of the night seems like the vanilla spell every hero should have. Seems underwhelming given it’s cooldown. Like, maybe give it a 10s CD? I feel 200 AoE is too small, Slardar’s crush is 350, but you might as well intended it.
Pluck and Plop reminds me of my Hexius’ Eucl > Blink Dagger and Shadow Blade is purchased, it becomes too much of a displacing ability with extremely high reliability. Invi in, Pluck, Blink out, then Plop it on your team! A full 1800+ enemy displacement! My Hexius solved this overpowered-ness by requiring an Aghanim’s Scepter to target heroes and by only giving a maximum displacement of 800 units (enemy. 1600 for allies) from the cast location.
You said in the ultimate, “When enemies cannot see Kalldetha, they gain a buff”. However, doesn’t when one enemy can’t see him, every enemy can’t see him? Can we just rephrase it this way? :
“Once Kalldetha slips out of enemy vision, he gets a buff granting him bonus damage and ability to pierce 50% of armor to his next attack. Buff has a 3/4/5 seconds linger grace period.
Is this a passive? This is hax if it’s a passive!

