Dota 2 tinker memento

Dota 2 tinker memento

Dota 2 tinker memento

Tinker

Nível Base 1 15 25
Vida 200 540 1 240 1 740
Regen. de vida 0 1,7 5,2 7,7
Resis. mágica 25% 26,02% 28,12% 29,62%
Mana 75 411 963 1 359
Regen. de mana 0,25 1,65 3,96 5,61
Amp. mágica 0% 1,96% 5,19% 7,5%
Armadura 2 4,08 6,77 8,69
Atq / Seg 0,59 0,66 0,76 0,83
Amp. de mov. 0% 0,65% 1,49% 2,09%
Dano 24‒30 52‒58 98‒104 131‒137
Velocidade de movimento 290
Velocidade de ataque 100
Taxa de rotação 0,6
Alcance de visão 1800 / 800
Alcance de ataque 500
Velocidade de projétil 900
Animação de ataque 0,35 + 0,65
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas 2
Tipo de gib Motor

Índice

Biografia [ editar ]

Habilidades [ editar ]

  • Plays a sound effect during the cast time, which is audible to everyone.
  • Uses the creep duration for creep-heroes.
  • The laser first applies the damage, then the debuff.
  • When upgraded with Cetro de Aghanim , the Laser bounces to the closest enemy hero within a 450 radius of its current target.
    • The bounces happen instantly, with no time interval between them. Has no bounce limit.
    • Can only bounce to heroes (including clones), illusions and creep-heroes. When the primary target is a regular creep/summon, it still bounces to valid targets within range.
    • Does not bounce on invisible units or units in the Fog of War.
    • Can never hit the same unit twice per cast.
  • Heat-Seeking Missile interrupts Tinker’s channeling spells upon cast.
  • The missiles travel at a speed of 700.
  • When all missiles hit, they collectively can deal up to 250/400/550/700 ( 500/800/1100/1400) damage (before reductions).
  • Does not target units which are out of vision (e. g. invisible), invulnerable or hidden.
  • Does target hero clones and illusions.
  • When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.
  • When choosing the level 25 talent, the rockets also inflict a short stun on enemies they hit.
    • The rockets first apply their damage, then the debuff.
  • The robots move at a speed of 400 and move a distance up to 1800 forwards, taking 4.5 seconds to travel the full distance.
  • The 900 spawn radius is centered and fixed around the cast point, not on Tinker’s location.
  • The spawn area is a line with 1800 length, which is centered 900 range behind the targeted cast point.
  • So the overall affected area is rather square-shaped, with 1800 side lengths.
  • Robots spawn in 0.0417 second intervals at a random point of the line, which is 24 robots per second, for a total of 144 robots.
  • Robots do not spawn at points of the spawning line which are outside of the map boundaries.
  • When an enemy comes within 50 radius of a robot, the robot deals damage in 150 radius around itself and then disappears.
  • If a lone enemy stands still within the area for the full duration, they would take an average of 189.44/284.16/378.88/473.6 ( 307.84/402.56/497.28/592) damage (before reductions).
  • If each explosion could hit a single target, it would deal up to 2304/3456/4608/5760 ( 3744/4896/6048/7200) damage (before reductions).
  • The robots do not explode and deal area damage when colliding with couriers.
  • The sound effect upon cast is not audible by enemies. The marching sounds are.

Dota 2 tinker memento

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