Dota 2 tinker memento

Tinker
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
540 |
1 240 |
1 740 |
| Regen. de vida |
0 |
1,7 |
5,2 |
7,7 |
| Resis. mágica |
25% |
26,02% |
28,12% |
29,62% |
| Mana |
75 |
411 |
963 |
1 359 |
| Regen. de mana |
0,25 |
1,65 |
3,96 |
5,61 |
| Amp. mágica |
0% |
1,96% |
5,19% |
7,5% |
| Armadura |
2 |
4,08 |
6,77 |
8,69 |
| Atq / Seg |
0,59 |
0,66 |
0,76 |
0,83 |
| Amp. de mov. |
0% |
0,65% |
1,49% |
2,09% |
| Dano |
24‒30 |
52‒58 |
98‒104 |
131‒137 |
|
| Velocidade de movimento |
290 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,6 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
500 |
| Velocidade de projétil |
900 |
| Animação de ataque |
0,35 + 0,65 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Motor |
|
Índice
Biografia [ editar ]
Habilidades [ editar ]
- Plays a sound effect during the cast time, which is audible to everyone.
- Uses the creep duration for creep-heroes.
- The laser first applies the damage, then the debuff.
- When upgraded with Cetro de Aghanim , the Laser bounces to the closest enemy hero within a 450 radius of its current target.
- The bounces happen instantly, with no time interval between them. Has no bounce limit.
- Can only bounce to heroes (including clones), illusions and creep-heroes. When the primary target is a regular creep/summon, it still bounces to valid targets within range.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- Heat-Seeking Missile interrupts Tinker’s channeling spells upon cast.
- The missiles travel at a speed of 700.
- When all missiles hit, they collectively can deal up to 250/400/550/700 ( 500/800/1100/1400) damage (before reductions).
- Does not target units which are out of vision (e. g. invisible), invulnerable or hidden.
- Does target hero clones and illusions.
- When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.
- When choosing the level 25 talent, the rockets also inflict a short stun on enemies they hit.
- The rockets first apply their damage, then the debuff.
- The robots move at a speed of 400 and move a distance up to 1800 forwards, taking 4.5 seconds to travel the full distance.
- The 900 spawn radius is centered and fixed around the cast point, not on Tinker’s location.
- The spawn area is a line with 1800 length, which is centered 900 range behind the targeted cast point.
- So the overall affected area is rather square-shaped, with 1800 side lengths.
- Robots spawn in 0.0417 second intervals at a random point of the line, which is 24 robots per second, for a total of 144 robots.
- Robots do not spawn at points of the spawning line which are outside of the map boundaries.
- When an enemy comes within 50 radius of a robot, the robot deals damage in 150 radius around itself and then disappears.
- If a lone enemy stands still within the area for the full duration, they would take an average of 189.44/284.16/378.88/473.6 ( 307.84/402.56/497.28/592) damage (before reductions).
- If each explosion could hit a single target, it would deal up to 2304/3456/4608/5760 ( 3744/4896/6048/7200) damage (before reductions).
- The robots do not explode and deal area damage when colliding with couriers.
- The sound effect upon cast is not audible by enemies. The marching sounds are.
