Mazoku dota 2 invoker spells
InvokerAbilities
| Talent Tree | ||
|---|---|---|
| +2 Forged Spirit Armor Reduction | Radial Deafening Blast | |
| +50 Alacrity Damage/Speed | -10s Tornado Cooldown | |
| -10s Cold Snap Cooldown | 2 Forged Spirits Summoned | |
| +40 Chaos Meteor Contact Damage | -30s Ghost Walk Cooldown |
ABILITY: No Target
DISPELLABLE: Cannot be dispelled
Allows manipulation of ice elements. Each Quas instance provides increased health regeneration.
Invoker can only have 3 of any instance.
ABILITY: No Target
DISPELLABLE: Cannot be dispelled
Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed.
Invoker can only have 3 of any instance.
ABILITY: No Target
DISPELLABLE: Cannot be dispelled
Allows manipulation of fire elements. Each Exort instance provides increased attack damage.
Invoker can only have 3 of any instance.
ABILITY: No Target
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.
The arrangement of instances does not matter.
Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas . The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas .
The freeze stun only triggers on damage greater than %damage_trigger% after reductions.
ABILITY: No Target
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Cannot be dispelled
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas , and slows Invoker as well based on the level of Wex .
The slow effect does not work on Spell Immune enemies.
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex . Holds enemies in the air for a duration based on the level of Quas . Deals base damage plus added damage based on levels in Wex .
DISPEL TYPE: Basic Dispel
Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex . Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.
Will not affect cycloned units (Tornado or Eul’s Scepter of Divinity).
ABILITY: Unit Target
AFFECTS: Allied Units
PIERCES SPELL IMMUNITY: Yes
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort .
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort , and rolling further based on the level of Wex . Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort .
Deals main damage to enemy units under meteor every %damage_interval% seconds and burns enemies for smaller damage over %burn_duration% seconds.
The meteor moves at a speed of %travel_speed%.

