Mirana dota 2 images

Mirana
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
560 |
1 160 |
1 600 |
| Regen. de vida |
0 |
1,8 |
4,88 |
7,08 |
| Resis. mágica |
25% |
26,08% |
27,93% |
29,25% |
| Mana |
75 |
339 |
651 |
879 |
| Regen. de mana |
0,4 |
1,5 |
2,83 |
3,78 |
| Amp. mágica |
0% |
1,54% |
3,4% |
4,73% |
| Armadura |
-1 |
1,88 |
10,17 |
16,09 |
| Atq / Seg |
0,68 |
0,78 |
1,09 |
1,3 |
| Amp. de mov. |
0% |
0,9% |
3,49% |
5,34% |
| Dano |
25‒30 |
43‒48 |
94‒99 |
131‒136 |
|
| Velocidade de movimento |
290 |
| Velocidade de ataque |
115 |
| Taxa de rotação |
0,5 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
630 |
| Velocidade de projétil |
900 |
| Animação de ataque |
0,35 + 0,7 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Padrão |
|
Mirana, a Princesa da Lua, é uma heroína de Agilidade que ataque a longo alcance.
Índice
- Meteors need 0.57 seconds to hit their targets.
- Does not hit invisible, invulnerable or h >Cetro de Aghanim , Starstorm is passively cast. This passive cast has a 8 second recharge time.
- These passive casts do not use cast time, do not interrupt Mirana in any way and do not cost mana or put the spell on cooldown.
- The passive cast only applies the initial wave (dealing the same damage as an active cast), and does not hit the closest enemy unit with a secondary meteor.
- When no enemies are within range or visible, the effect waits until an enemy is in range or is visible.
- Checks for valid targets in 1 second intervals. The time is adapted to the in-game clock, meaning it only happens on full seconds.
- Mirana receives the thinker modifier as soon as Starstorm is learned, but it does nothing until Scepter is acquired.
- Does not trigger while Mirana is invisible. It can trigger during fade times or fade delays, without breaking the invisibility.
- Just like a charge-based ability, the counter only starts counting once the effect procs. It has a charge limit of 1.
- A status buff icon shows whenever the effect is ready.
- The Sacred Arrow travels at a speed of 900.
- The arrow starts traveling 51 range in front of Mirana, and travels forward up to 3067 range.
- This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
- Can hit units up to 3163 range away (travel distance + radius).
- The stun increases by 0.1 seconds and the damage by 2.8 for each 30 distance traveled, resulting in the following values at certain distances (before reductions):
- 300 Distance: 1 second stun, 28 (68/148/228/308) damage
- 600 Distance: 2 seconds stun, 56 (96/176/256/336) damage
- 900 Distance: 3 seconds stun, 84 (124/204/284/364) damage
- 1200 Distance: 4 seconds stun, 112 (152/232/312/392) damage
- 1500 Distance: 5 seconds stun, 140 (180/260/340/420) damage
- The arrow reaches its full potential after traveling for 1500 distance, which takes 1.75 seconds.
- The arrow first applies the damage, then the debuff.
- The stun duration is shown above the target’s head upon hit (visible to allies only). The shown value is rounded.
- If the arrow collides with a unit which is not a hero, ancient creep, or creep-hero, it instantly kills it.
- The creep is killed by getting its health dealt as damage to it, in the form of HP Removal. Spell immune creeps are not killed.
- The arrow cannot collide with invulnerable or hidden units, it simply flies through them.
- The Sacred Arrow has 500 flying vision, which stays for 3 seconds at the point the arrow hits a target.
- When choosing the talent which adds extra arrows, the extra arrows are launched together with the main arrow.
- The extra arrows are launched with a 30 degree angle to the left and right of the centered arrow.
- Although all three arrows overlap in front of Mirana, they cannot hit the same target.
