About

Dota 2 from Valve.
Creatures called “creeps” appear every 30 seconds on your base and move along 3 lines to gradually destroy the enemy base. You, in turn, stand with them side-by-side to protect your allies from the same enemy creeps and heroes. DotA quickly gained its popularity in Battle.net. Huge communities and fan portals were created, but since this map was only part of a huge game, smart people decided to take it out of Warcraft III and create a separate game: the real Creator of DotA Steve “Guinsoo” Feak is now working on a project called League of Legends . The development of DotA itself is engaged in IceFrog, which was adopted by Valve and is now working on a separate project-Dota 2 .
Why has DotA gained such popularity? First, the level of your game is important here, just like in Counter-Strike or StarCraft. Higher-level players easily defeat weaker opponents. Secondly, a huge number of items allows you to collect your hero unique equipment. And the most important thing is a team game, when players unite with each other and try to destroy the enemy base together. The map is constantly updated, supplemented and balanced. There is no such thing that a certain composition of heroes will always win the game or some items will make Your hero invincible. Even in the most difficult battles, the losing team can gather strength and win. There are also a huge number of different heroes and tactics. The popularity of this card is enormous. Third-party site, where you can only download the game, on the day of the release of the new version reaches the number of downloads more than 6 million. This map spawned a new genre – “Action-RTS” and two successful parody games: League of Legends and Heroes of Newerth, as well as an unsuccessful parody Demigod . The Valve team, who gave us such wonderful games as Half-Life, Counter-Strike, Team Fortress, Left 4 Dead, as well as the amazing Steam platform, makes their statement about the creation of Dota 2, really worthwhile!
What’s new for Valve?
Valve’s approach to creating Dota 2 is quite unusual, as they are not going to change the gameplay. According to the project Manager, Erik Johnson – ” IceFrog spent a lot of effort to create such a surprisingly balanced project, thought out to the smallest detail, and it makes no sense to come up with something of their own.” This means that they are going to make Dota 2 very similar to the original, but with an improved design and the use of new technologies. All heroes from DotA, which there are more than 100 pieces, will be transferred to Dota 2 . The map itself and items will remain unchanged. Abilities heroes will give more clarity and beauty. Valve will try to make Dota 2 the most similar to DotA, so that players can easily move from one game to another. But that’s not all, there are differences. Dota 2 will use Valve engine, due to which the game will be much more beautiful. Global lighting and character clothing modeling will be improved. Also, Dota 2 will have a built-in voice chat, thanks to which players will be able to communicate with each other directly in the game, and there will be no need to use Ventrilo. The computer will replace disconnected players, and will also be able to play with bots in non-ranked games. However, don’t expect that You will be able to play with them in offline mode. “We’re going to replace players with computers so that the whole game doesn’t collapse because of the leavers.” The visual design will remain a bit cartoonish, in the style of DotA , but then we plan to develop it in a different direction. “I think some features in the design are very important to the players,” says Johnson. We will make the coloring of the environment, especially the trees, less bright, so that the abilities of the heroes look better and more beautiful. Special attention is paid to the design of the effects of each hero: players will immediately be able to understand what kind of hero in front of them. One of the interesting innovations will be communication between the characters who have already met each other. They will have their own story, they will be able to talk over each other (for example, when you finish off creeps) or grin. The main innovation will be the addition to the gameplay. Valve will improve its Steam gaming platform, which will allow players to receive rewards for participating in the Dota 2 community. The idea is to have all the thanks displayed in the game account. Active communication on the forum will contribute to the development of Your position in society. Valve has not yet announced how it will work, but they assure us that they already have ideas on how to implement it all, just yet there are no details to tell. But it will all be very different from what is now on Steam . If this were all minor, we wouldn’t be wasting so much of Your time. Dota 2 will go very far. You can change the skins of your favorite hero or get special statuses for writing guides and articles. Valve is going to collect all the content on the game in one place, so that there is no need to search for the necessary information on various fan sites. But it’s all small things, ultimately, two innovations will make Dota 2 unique. It is, first of all, a learning system and a system of interactive guides.
Increase the skill of the game.
We all know how terrible it is to lose. Maybe you got Headshot in Counter-Strike, cornered in Street Fighter, or gobbled up by Zerglings in StarCraft. In all these games, there is a clear superiority of high-level players. The same problem occurs in DotA and in its other clones. First, you spend 40 minutes getting higher-level players to dip You in the mud. Secondly, each time you die, You do not fly out of the gameplay for a while, but also give experience and gold heroes rivals. For mid – and high-level players, there’s nothing worse than getting a low-level player on the team who’s constantly dying. From-for what evolves bad attitude to newcomers. And how much fun You get from the game when you find a decent team and opponents. Recent DotA clones have improved this situation, but have not solved the problem as such. Valve sees three ways out. First, the obvious solution is to have a rating system, which is just available in Steam . Second, an interactive guide will allow players to easily learn the game. Valve wants to allow gaydopistsam embedded in the game to newcomers to show them how to act properly. And finally, a learning system that will be built into the game. High-level players will be able to join the games as mentors and help beginners master the game. The mentor will see the screen of the beginner, and have a private voice and simple chat with him to communicate. Most likely, he will not be able to control what is happening on the screen (this is still questionable), but when the mentor whispers in Your ear, it can not fail to give results. Valve has not yet explained how mentors will be able to join the games of newcomers.